AI Insights · Timothy · July 2022
Top 5 3D Anime Games Performance in Kenya Q2 2022
In Q2 2022, the top 5 3D Anime Games in Kenya showed varied trends in downloads, revenue, and active users. Sensor Tower provides more detailed insights.
In the second quarter of 2022, the performance of the top 5 3D Anime Games on a unified platform in Kenya displayed diverse patterns in weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period according to data from Sensor Tower.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced fluctuations in weekly downloads, peaking at 405 in the week of April 4 and ending the quarter with 308 downloads in the final week of June. The game's weekly revenue showed a downward trend, starting at $469 in late March and decreasing to $145 by the end of June. However, weekly active users remained relatively stable, ranging from 2.8K to 3.3K throughout the quarter.
The Seven Deadly Sins by Netmarble Corporation saw a significant spike in weekly downloads, reaching 649 in the week of June 6. Weekly revenue also increased, peaking at $297 in the last week of May. Active users saw a notable rise, starting from 10 in early May and hitting 488 by early June, although it tapered off to 149 by the end of the quarter.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. had a consistent performance in weekly downloads, maintaining around 50-171 downloads per week. The game's revenue peaked at $59 in mid-May but saw a decline towards the end of the quarter. Weekly active users were relatively stable, hovering around 450-550 throughout the period.
Summoners War, published by Com2uS Corp., showed no downloads until the end of May. Weekly revenue started to appear from the last week of May, peaking at $89 in early June. Active users remained consistent, ranging from 676 to 936 over the quarter.
Lastly, Bleach: Brave Souls Anime Game by KLab Inc. had low weekly downloads, peaking at 38 in late March and dropping to single digits by the end of June. The game's revenue was modest, with the highest being $46 in early April. Active users were minimal, peaking at 54 in mid-April and dropping to 11 by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.